Free for All
Every soldier for themselves. First to the kill limit wins.
Competitive PvP. Persistent soldiers. No roleplay required.
Pick your soldier, choose a mode and drop into an isolated match. Every kill is checked by the server and every match counts toward your level.
Closed testing · Tester sign-ups open
Five ways to fight
Every soldier for themselves. First to the kill limit wins.
Red against Blue. First team to the kill limit wins.
Every kill moves you to the next weapon. Finish the list to win.
Take the enemy flag home while yours is still at your base.
Challenge another player in the lobby to a private best-of duel.

Built for PvP
Persistent soldiers
Build soldiers that stay yours: their look, class and loadouts are saved and come with you into every match.
Progression
Earn XP for kills, headshots, assists, wins and finishing matches. Level up your account, master your weapons and unlock titles to show off on the scoreboard.

The Armory
Unlock weapons, attachments, finishes and identity items with Arena Credits you earn by playing.
No real money. Nothing random. Weapons and attachments use the game's own handling, and nothing is sold as a stat boost.

Challenges
Fresh daily and weekly challenges, plus long-term milestones that unlock emblems and titles. Progress counts only from matches the server ran.

Never wait
When there aren't enough players for a mode, AI soldiers fill the empty places so you can start right away. Each real player who joins takes a bot's place. Bots are always tagged, and fights against them stay out of the leaderboards.

Fair play
The server decides who hit whom, with what, and whether it was possible. A built-in anticheat watches for aim assistance and seeing through walls, and staff review every case it raises.
Closed testing
Kat Arena is in closed testing. We're looking for players to try every mode, find what breaks and tell us what feels off before the doors open.
You need GTA V on PC and FiveM. We'll reach out on Discord with the details, so join the Discord too.
Played a session?
Bugs, balance, ideas, or something you liked. It goes straight to the team.